![]() Orphaned at 7 years old, Harrikin's family took him in. Tall, slim and scaled, he resembled a lizard. Lecter is his foster brother, and they grew up together. Squat build, with no neck and spiny growths. Her legs were so heavily scaled and scarred, that she went barefoot. Solidly built and with a scaled scalp and short blonde hair, she looked more like a man than a woman at first. Boxter - Male, mid-to-late teens, cousin to Kase.Kase - Male, mid-to-late teens, cousin to Boxter.He was scaled from head to toe, with dark curly hair, gleaming blue eyes, waddles along his jaw, and no discernible lips. ![]() The oldest of the group and the most touched by Rain Wilder changes. Covered in pink scales with scanty long blonde hair. In addition to his Raid Wild touches, he seemed to be very odd, with no internal filter for speaking and awkward social skills, but with a perpetually sunny and optimistic deposition. He was the only original member with no rain wild changes. Tats - Male, about 16 years old, member of the Tattooed, who had no family ties and no prospects.Thymara - Female, 16 years old, loved by her father, but resented by her mother, with claws instead of proper fingers and toes and light scaling all over her body.The original dragon keepers and their ages when they first signed up for the expedition were: Their first appearance was in Dragon Keeper, volume one of The Rain Wild Chronicles. They were specifically chosen from those who had no significant family ties, were heavily touched by Rain Wild changes, or otherwise would not be missed if their dangerous expedition ended badly. Dragons gain a pitiful 3 points per Turn, so it's barely noticeable.Īccording to an early developer interview, in the original game before the major redesign, the Dragon was attracted by a Dragon Chamber, and was able to fly.The Dragon Keepers were a group of young adults in Trehaug that were recruited to transport the malformed dragons from nearby Cassarick to a more suitable location for them. Like Warlocks and Tentacles, Dragons gain experience from sleeping next to a specific type of tile, in this case, lava.The player's view in possession is impaired with a smoke mist effect (from its nostrils).When possessed, it is possible to hold the left mouse button permanently for a continuous stream of Flame Breath, making it possible to deal very high damage and train them up to level 10 in a very short time.Uses Flame Breath instead of Hand to Hand.They will also steal gold from a Treasure Room if they leave for other reasons. Dragons may be attracted to dungeons through conventional means, or (in the later stages of the campaign) through training Demon Spawns past level 10.ĭragons get very annoyed when not paid and will leave the dungeon very quickly then. Outside of combat, Dragons are excellent researchers, but only basic manufacturers. Dragons are expensive to train and maintain, but their prodigious linebacking ability makes them useful in hard fights. Ideally, they should be supported from behind by spellfire, because Flame Breath is not a strong attack. They are natural researchers but will train if no research is available."ĭragons are extremely tough front-liners. ![]() They are excellent in combat, and breathe a natural fire that toasts heroes and enemy creatures. These Demon Spawn then become level 5 Dragons. They can either enter your Dungeon through a Portal or be grown from Demon Spawn who have been trained to level 10. Ingame animation of the Dragon "The best all-round creatures, Dragons can arrive two ways. ![]()
0 Comments
Leave a Reply. |